01 / Modules

Combat

Fighting: aiming, clicking, reach and knockback. 20 modules, 178 settings.

AimAssist

Cheat22 settings

Pulls your aim toward targets.

SettingTypeWhat it does
HorizontalSpeedSliderHow fast it turns left/right toward the target.
AimVerticallyToggleAlso aim up and down.
VerticalSpeedSliderHow fast it turns up/down.
StrafeIncreaseToggleTurn faster while you strafe away from the target.
MaxAngleSliderOnly aim at targets within this angle of your view.
DistanceSliderOnly aim at targets within this many blocks.
PriorityModeWhich target first: Yaw (nearest your crosshair), Distance, Armor (least armoured), Threat (weakest weapon), Health (lowest) or HurtTime (can be hurt soonest).
TargetAreaModeCenter: aim at the body. Closest: aim at the nearest point of the hitbox.
RequireClickToggleOnly aim while you hold the attack button.
StopOnTargetToggleStop pulling while your crosshair is already on the target (off: keep pulling toward its centre).
HeldItemsItem filterWhat you can be holding for it to aim (switch Anything off and Weapons on for swords and axes only).
BreakCheckTogglePause while you look at a block, so you can mine.
BreakWithItem filterOnly pause for blocks while holding these (Anything: always).
PlayersToggleAim at players.
MobsToggleAim at hostile mobs.
AnimalsToggleAim at animals and other passive creatures.
InvisiblesToggleAim at invisible entities.
ThroughWallsToggleAim at targets you can't see.
SilentAimToggleAim server-side without moving your camera, the server sees you pointing at the target, your screen doesn't move.
SilentSpeedSliderHow fast the silent rotation turns toward the target, in degrees per tick.
SilentFovSliderMaximum angle the silent aim can diverge from your real camera.
SilentJitterSliderRandom noise added to the silent rotation for realism.

AntiBot

Cheat8 settings

Filters bots from your targets.

SettingTypeWhat it does
TabListToggleOnly players listed in the tab list under their own name.
PingToggleNot players the tab list shows with 0 ping (on a local server, real players can show 0 too).
NpcUuidToggleNot players with the kind of ID plugins give NPCs (real accounts never have one).
ObfuscatedToggleNot invisible players whose name is scrambled text.
NpcTeamToggleNot players on a nameless team with a red name prefix (how some servers mark NPCs).
GroundToggleOnly players that have touched the ground at least once.
EntityIDToggleNot entities with suspiciously high IDs.
IDThresholdSliderEntity IDs above this are treated as bots.

AntiFireball

Cheat8 settings

Hits incoming fireballs back.

SettingTypeWhat it does
RangeSliderHow far it hits fireballs from, eyes to hitbox (vanilla reaches 3).
FovSliderOnly fireballs within this angle of your view (360: all around).
RotationsToggleTurn (silently: your camera stays) toward the fireball. Off: only hits ones you already face.
TurnSpeedRangeDegrees it turns each tick.
MoveFixToggleMove the way the server sees you look while it turns.
WhileBuildingToggleAlso turn while you hold blocks (off: bridging stays yours).
WhileThrowingToggleAlso turn while you hold a bow, pearls, snowballs, eggs or fire charges.
ShowTargetToggleBox the fireball it's going for.

AttributeSwap

Cheat6 settings

Hits with your weapon's damage and your knockback stick's knockback.

SettingTypeWhat it does
MinKnockbackSliderThe least Knockback level an item needs to be swapped to.
ChanceSliderPercent of hits it swaps on.
CooldownSliderMilliseconds after a swapped hit before the next.
WeaponsOnlyToggleOnly while you hold a sword or an axe.
PlayersToggleSwap on hits on players.
MobsToggleSwap on hits on hostile mobs.

AutoClicker

Cheat10 settings

Clicks for you while you hold attack.

SettingTypeWhat it does
CPSRangeClicks per second: a random rate in this range.
RandomizationModeNormal: a random rate per click. Extra: bursts and fast/slow phases. Extra Plus: drifts, tires and rests like a person.
JitterToggleNudge your aim slightly with each click, like a real hand.
HoldToClickToggleOnly click while you hold the attack button (off: always click).
OnlyOnEntityToggleOnly click while your crosshair is on an entity (trigger mode).
BreakBlocksToggleStop clicking while you look at a block, so holding still mines it.
BreakDelayRangeMilliseconds of holding before it lets you mine the block you look at.
BreakWithItem filterOnly let you mine while holding these (Anything: always).
HeldItemsItem filterWhat you can be holding for it to click (switch Anything off and Weapons on for swords and axes only).
IgnoreMissDelayToggleSkip vanilla's half-second pause after a click that hits nothing, so clicking stays steady while you hold.

AutoWeapon

Cheat2 settings

Picks your best weapon when you attack.

SettingTypeWhat it does
SwapBackToggleReturn to the slot you had after you stop attacking.
SwapBackDelaySliderMilliseconds after you stop attacking before switching back.

BlockHit

Cheat14 settings

Blocks with your sword right after your hits.

SettingTypeWhat it does
ModeModeQuick: blocks the tick after next. Human: after a reaction time that drifts like a person's. Lag: blocks,.
ChanceSliderPercent of hits it blocks after.
BlockTicksSliderTicks it keeps blocking before it may let go.
UnblockTicksSliderIt lets go once the block has lasted this many ticks.
ReactionDelaySliderHuman: average milliseconds from a hit to the block.
ReactionVarianceSliderHuman: how far each reaction strays from that (± milliseconds).
LagTimeSliderLag: the longest your packets wait behind a block, in milliseconds.
LagChanceSliderLag: percent of blocks that lag, spread evenly (the rest block plainly).
FlushOnHitToggleLag: send everything as soon as you hit, so the hit isn't late.
ReleaseOnKnockbackToggleLet go the moment you're knocked back (blocking would only slow you while you fly).
RaytraceToggleOnly after hits on what your crosshair is on.
HitCooldownToggleOnly after hits at least half a second apart (one per hurt window).
OnlyWhileAttackingToggleStop once you haven't hit anything for a second.
ReleaseOnMissToggleLet go when you swing at nothing or the target dies.

BlockSound

3 settings

Plays a sound when you block a hit.

SettingTypeWhat it does
SoundSoundThe sound it plays, from the sound library.
VolumeSliderHow loud the sound is.
PitchSliderHow high the sound is (1 = as recorded).

Displace

Cheat20 settings

Bends the knockback of your hits sideways or toward the void.

SettingTypeWhat it does
ModeModeNormal: knock them off to a side you pick. Void: toward the nearest edge they'd fall off.
DirectionModeNormal: which side. Strafe: the side you hold (A or D; nothing with neither or both). Strafe inverted: the other side.
LastStrafeToggleStrafe: with no strafe key held, use the side you held last.
AngleSliderNormal: degrees off where you look that the extra knockback goes (0: no change, 90: straight sideways, 180: toward you).
JitterSliderNormal: the angle strays up to this many degrees either way, hit to hit.
MaxDistanceSliderVoid: only edges within this many blocks of the target.
MinDropSliderVoid: a drop at least this many blocks deep counts as an edge.
ConcealToggleSend the flick, the hit and the turn back together, so other players never see you turn (your packets wait about two ticks).
OnlyDisplacedToggleSkip hits on a target it can't bend right now (cooldown, or not hurtable yet) instead of letting them land straight.
ChanceSliderPercent of hits it displaces.
CooldownSliderMilliseconds after a displaced hit before the next.
WithKillAuraToggleAlso bend KillAura's hits.
NotWhileHurtToggleNot while you're taking knockback yourself.
WeaponOnlyToggleOnly while you hold a sword or an axe.
KnockbackOnlyToggleOnly when what you hold has the Knockback enchantment.
FacingAwayToggleOnly when the target is looking away from you.
ShowDirectionToggleA short arrow on the target pointing where the knockback goes.
PlayersToggleDisplace hits on players.
MobsToggleDisplace hits on hostile mobs.
AnimalsToggleDisplace hits on animals and other passive creatures.

HitSelect

Cheat10 settings

Only lets your hits through at the best moments.

SettingTypeWhat it does
ModeModeTimed: hit as the target can take damage again. Cooldown: hold clicks while the target is immune.
ChanceSliderPercent chance it steps in.
PreferenceModeAfter taking knockback: Knockback lets you hit freely to take less of it, Criticals only lets hits through while you're falling.
PauseSliderCooldown: milliseconds after the target is hurt that clicks are held.
OnlyOnGroundToggleCooldown: only hold while you're on the ground (in the air a hit may be a critical).
FirstHitToggleAlways let the first hit on a target through (one you haven't hit for 10 seconds).
MinComboSliderOnly step in once you've landed this many hits in a row (0: from the start).
StopBelowHealthSliderStand down when your health is at or below this (0: never).
TradeBackToggleLet your hits through for a moment right after you're hit, to trade back.
FakeSwingToggleSwing your arm (only on your screen) when it holds a click.

JumpReset

Cheat5 settings

Jumps when hit to take less knockback.

SettingTypeWhat it does
ChanceSliderPercent chance to try a jump reset when you're hit.
AccuracyRangePercent chance per tick that the jump lands; a miss tries again next tick (a late jump).
OnlyWhenTargetingToggleOnly while you and an opponent (within 6 blocks) are facing each other.
WaterCheckToggleDon't jump reset in water.
OnlyWhenItHelpsToggleOnly when the jump cuts the push: sprinting on the ground, the jump's boost against the knockback.

KillAura

Cheat24 settings

Turns toward nearby targets and hits them.

SettingTypeWhat it does
ModeModeSingle: stays on one target while it can. Switch: goes from target to target.
SwitchDelaySliderSwitch: milliseconds on a target (after a hit) before the next.
MaxTargetsSliderSwitch: how many of the best targets it goes between.
PriorityModeWhich target first: Distance, Yaw (nearest your crosshair), Armor (least armoured), Threat (weakest weapon), Health (lowest) or HurtTime (can be hurt soonest).
CPSRangeClicks per second: a random rate in this range.
RandomizationModeNormal: a random rate per click. Extra: bursts and fast/slow phases. Extra Plus: drifts, tires and rests like a person.
RangeSliderHow far it hits from, eyes to hitbox (vanilla reaches 3).
SwingRangeSliderIt turns toward targets this close and swings, hitting once they're in Range.
FovSliderOnly targets within this angle of your view (360: all around).
RotationsModeSilent: the server sees you look at the target, your camera stays. Lock: turns your camera onto it. None: only hits what you already face.
TurnSpeedRangeDegrees it turns each tick (a random amount in this range).
MoveFixToggleSilent: move the way the server sees you look, so your movement matches it (off: you keep your camera's direction, which can flag).
ThroughWallsToggleAlso hit targets you can't see (off: it aims at a part of them you can see).
HitBackSliderTicks after you're knocked back that it hits every tick, to trade straight back (0: off).
AutoBlockModeOff. Legit: blocks with your sword between hits and lets go a tick before each.
RequireClickToggleOnly while you hold attack.
HeldItemsItem filterWhat you can be holding for it to fight (Anything: always).
PlayersToggleAttack players.
MobsToggleAttack hostile mobs.
AnimalsToggleAttack animals and other passive creatures.
InvisiblesToggleAttack invisible entities.
InventoryCheckToggleDon't attack with a chest or your inventory open.
ShowTargetToggleDraw a box around the target (red while it's hurt).
TargetColorColourColour of the target box (Theme: the menu's theme colour).

KnockbackDelay

Cheat9 settings

Takes your knockback a few ticks late.

SettingTypeWhat it does
ChanceSliderPercent of hits it delays.
DelayRangeTicks it holds everything back after you're hit (random in this range).
OnlyFacingToggleOnly while you face a player within 6 blocks (whoever likely hit you).
MaxAngleSliderOnlyFacing: how far off your aim they may be, in degrees.
LiquidCheckToggleNot in water, lava or cobwebs.
KeepWorldToggleWhile it holds, let through what doesn't concern you (others moving, block changes, sounds, chat), so the world doesn't freeze.
OnlyInAirToggleOnly delay knockback you take in the air.
UntilGroundToggleA delay that began in the air ends early the moment you land.
NoStackingToggleA second knockback while one waits lets everything go first, instead of holding both.

MouseDelayFix

No settings

Your clicks go exactly where you're looking.

NoClickDelay

No settings

No pause after missing a hit.

Reach

Cheat10 settings

Hit entities from further away.

SettingTypeWhat it does
RangeRangeHit reach in blocks (eyes to hitbox), a random distance in this range each time. Servers ignore hits from 6+ blocks away.
ChanceSliderPercent chance the extra reach applies.
ChanceModeModeNormal: roll every tick. Advanced: roll when a new target comes under your crosshair, then keep it for half a second.
OnlyWhileSprintingToggleOnly extend reach while sprinting.
DisableInWaterToggleNo extra reach while in water or lava.
VerticalCheckToggleNo extra reach against targets more than 0.2 blocks above or below you.
PlayersToggleExtend reach against players.
MobsToggleExtend reach against hostile mobs.
AnimalsToggleExtend reach against animals and other creatures.
OnlyWhileMovingToggleOnly extend reach while moving.

RightClicker

Cheat6 settings

Right-clicks for you while you hold use.

SettingTypeWhat it does
CPSRangeClicks per second: a random rate in this range.
RandomizationModeNormal: a random rate per click. Extra: bursts and fast/slow phases. Extra Plus: drifts, tires and rests like a person.
JitterToggleNudge your aim slightly with each click, like a real hand.
StartDelaySliderMilliseconds to hold the button before it starts clicking.
HoldToClickToggleOnly click while you hold the use button (off: always click).
ItemsItem filterWhat you can be holding for it to click (by default not food or potions, so it never interrupts eating).

Teams

Cheat3 settings

Protects team members from your combat modules.

SettingTypeWhat it does
ScoreboardToggleSame scoreboard team.
NameColorToggleSame name colour prefix.
ArmorColorToggleSame dyed leather armour colour.

TriggerBot

Cheat7 settings

Clicks when your crosshair is on a target.

SettingTypeWhat it does
DelayRangeMilliseconds between triggers (random in this range).
ChanceSliderPercent chance each trigger fires.
HeldItemsItem filterWhat you can be holding.
PlayersToggleTrigger on players.
MobsToggleTrigger on hostile mobs.
AnimalsToggleTrigger on animals.
InvisiblesToggleTrigger on invisible entities.

WTap

Cheat11 settings

Resets sprint after each hit for more knockback.

SettingTypeWhat it does
ModeModeRelease W: stop moving forward like a manual W-tap. Stop: stop moving altogether for the tap.
TimingModeAuto: pick the release and hold time for every hit from your distance to the target. Manual: use the delays below.
ChanceSliderPercent chance to W-tap on a hit.
ReleaseDelaySliderMilliseconds after the hit before letting go.
HoldTimeSliderMilliseconds to stay released before pressing again (at least one tick).
WaitForDamageToggleStart the tap only once the server confirms the hit hurt the target (later by your ping, never wasted).
OnlyVulnerableToggleOnly W-tap when the target can take damage (not still in hit cooldown).
OnlyOnGroundToggleOnly W-tap while you're on the ground.
PlayersToggleW-tap when hitting players.
MobsToggleW-tap when hitting hostile mobs.
AnimalsToggleW-tap when hitting animals and other passive creatures.