01 / ModulesCombat
Fighting: aiming, clicking, reach and knockback. 20 modules, 178 settings.
AimAssist
Cheat22 settingsPulls your aim toward targets.
| Setting | Type | What it does |
|---|
| HorizontalSpeed | Slider | How fast it turns left/right toward the target. |
| AimVertically | Toggle | Also aim up and down. |
| VerticalSpeed | Slider | How fast it turns up/down. |
| StrafeIncrease | Toggle | Turn faster while you strafe away from the target. |
| MaxAngle | Slider | Only aim at targets within this angle of your view. |
| Distance | Slider | Only aim at targets within this many blocks. |
| Priority | Mode | Which target first: Yaw (nearest your crosshair), Distance, Armor (least armoured), Threat (weakest weapon), Health (lowest) or HurtTime (can be hurt soonest). |
| TargetArea | Mode | Center: aim at the body. Closest: aim at the nearest point of the hitbox. |
| RequireClick | Toggle | Only aim while you hold the attack button. |
| StopOnTarget | Toggle | Stop pulling while your crosshair is already on the target (off: keep pulling toward its centre). |
| HeldItems | Item filter | What you can be holding for it to aim (switch Anything off and Weapons on for swords and axes only). |
| BreakCheck | Toggle | Pause while you look at a block, so you can mine. |
| BreakWith | Item filter | Only pause for blocks while holding these (Anything: always). |
| Players | Toggle | Aim at players. |
| Mobs | Toggle | Aim at hostile mobs. |
| Animals | Toggle | Aim at animals and other passive creatures. |
| Invisibles | Toggle | Aim at invisible entities. |
| ThroughWalls | Toggle | Aim at targets you can't see. |
| SilentAim | Toggle | Aim server-side without moving your camera, the server sees you pointing at the target, your screen doesn't move. |
| SilentSpeed | Slider | How fast the silent rotation turns toward the target, in degrees per tick. |
| SilentFov | Slider | Maximum angle the silent aim can diverge from your real camera. |
| SilentJitter | Slider | Random noise added to the silent rotation for realism. |
AntiBot
Cheat8 settingsFilters bots from your targets.
| Setting | Type | What it does |
|---|
| TabList | Toggle | Only players listed in the tab list under their own name. |
| Ping | Toggle | Not players the tab list shows with 0 ping (on a local server, real players can show 0 too). |
| NpcUuid | Toggle | Not players with the kind of ID plugins give NPCs (real accounts never have one). |
| Obfuscated | Toggle | Not invisible players whose name is scrambled text. |
| NpcTeam | Toggle | Not players on a nameless team with a red name prefix (how some servers mark NPCs). |
| Ground | Toggle | Only players that have touched the ground at least once. |
| EntityID | Toggle | Not entities with suspiciously high IDs. |
| IDThreshold | Slider | Entity IDs above this are treated as bots. |
AntiFireball
Cheat8 settingsHits incoming fireballs back.
| Setting | Type | What it does |
|---|
| Range | Slider | How far it hits fireballs from, eyes to hitbox (vanilla reaches 3). |
| Fov | Slider | Only fireballs within this angle of your view (360: all around). |
| Rotations | Toggle | Turn (silently: your camera stays) toward the fireball. Off: only hits ones you already face. |
| TurnSpeed | Range | Degrees it turns each tick. |
| MoveFix | Toggle | Move the way the server sees you look while it turns. |
| WhileBuilding | Toggle | Also turn while you hold blocks (off: bridging stays yours). |
| WhileThrowing | Toggle | Also turn while you hold a bow, pearls, snowballs, eggs or fire charges. |
| ShowTarget | Toggle | Box the fireball it's going for. |
AttributeSwap
Cheat6 settingsHits with your weapon's damage and your knockback stick's knockback.
| Setting | Type | What it does |
|---|
| MinKnockback | Slider | The least Knockback level an item needs to be swapped to. |
| Chance | Slider | Percent of hits it swaps on. |
| Cooldown | Slider | Milliseconds after a swapped hit before the next. |
| WeaponsOnly | Toggle | Only while you hold a sword or an axe. |
| Players | Toggle | Swap on hits on players. |
| Mobs | Toggle | Swap on hits on hostile mobs. |
AutoClicker
Cheat10 settingsClicks for you while you hold attack.
| Setting | Type | What it does |
|---|
| CPS | Range | Clicks per second: a random rate in this range. |
| Randomization | Mode | Normal: a random rate per click. Extra: bursts and fast/slow phases. Extra Plus: drifts, tires and rests like a person. |
| Jitter | Toggle | Nudge your aim slightly with each click, like a real hand. |
| HoldToClick | Toggle | Only click while you hold the attack button (off: always click). |
| OnlyOnEntity | Toggle | Only click while your crosshair is on an entity (trigger mode). |
| BreakBlocks | Toggle | Stop clicking while you look at a block, so holding still mines it. |
| BreakDelay | Range | Milliseconds of holding before it lets you mine the block you look at. |
| BreakWith | Item filter | Only let you mine while holding these (Anything: always). |
| HeldItems | Item filter | What you can be holding for it to click (switch Anything off and Weapons on for swords and axes only). |
| IgnoreMissDelay | Toggle | Skip vanilla's half-second pause after a click that hits nothing, so clicking stays steady while you hold. |
AutoWeapon
Cheat2 settingsPicks your best weapon when you attack.
| Setting | Type | What it does |
|---|
| SwapBack | Toggle | Return to the slot you had after you stop attacking. |
| SwapBackDelay | Slider | Milliseconds after you stop attacking before switching back. |
BlockHit
Cheat14 settingsBlocks with your sword right after your hits.
| Setting | Type | What it does |
|---|
| Mode | Mode | Quick: blocks the tick after next. Human: after a reaction time that drifts like a person's. Lag: blocks,. |
| Chance | Slider | Percent of hits it blocks after. |
| BlockTicks | Slider | Ticks it keeps blocking before it may let go. |
| UnblockTicks | Slider | It lets go once the block has lasted this many ticks. |
| ReactionDelay | Slider | Human: average milliseconds from a hit to the block. |
| ReactionVariance | Slider | Human: how far each reaction strays from that (± milliseconds). |
| LagTime | Slider | Lag: the longest your packets wait behind a block, in milliseconds. |
| LagChance | Slider | Lag: percent of blocks that lag, spread evenly (the rest block plainly). |
| FlushOnHit | Toggle | Lag: send everything as soon as you hit, so the hit isn't late. |
| ReleaseOnKnockback | Toggle | Let go the moment you're knocked back (blocking would only slow you while you fly). |
| Raytrace | Toggle | Only after hits on what your crosshair is on. |
| HitCooldown | Toggle | Only after hits at least half a second apart (one per hurt window). |
| OnlyWhileAttacking | Toggle | Stop once you haven't hit anything for a second. |
| ReleaseOnMiss | Toggle | Let go when you swing at nothing or the target dies. |
BlockSound
3 settingsPlays a sound when you block a hit.
| Setting | Type | What it does |
|---|
| Sound | Sound | The sound it plays, from the sound library. |
| Volume | Slider | How loud the sound is. |
| Pitch | Slider | How high the sound is (1 = as recorded). |
Displace
Cheat20 settingsBends the knockback of your hits sideways or toward the void.
| Setting | Type | What it does |
|---|
| Mode | Mode | Normal: knock them off to a side you pick. Void: toward the nearest edge they'd fall off. |
| Direction | Mode | Normal: which side. Strafe: the side you hold (A or D; nothing with neither or both). Strafe inverted: the other side. |
| LastStrafe | Toggle | Strafe: with no strafe key held, use the side you held last. |
| Angle | Slider | Normal: degrees off where you look that the extra knockback goes (0: no change, 90: straight sideways, 180: toward you). |
| Jitter | Slider | Normal: the angle strays up to this many degrees either way, hit to hit. |
| MaxDistance | Slider | Void: only edges within this many blocks of the target. |
| MinDrop | Slider | Void: a drop at least this many blocks deep counts as an edge. |
| Conceal | Toggle | Send the flick, the hit and the turn back together, so other players never see you turn (your packets wait about two ticks). |
| OnlyDisplaced | Toggle | Skip hits on a target it can't bend right now (cooldown, or not hurtable yet) instead of letting them land straight. |
| Chance | Slider | Percent of hits it displaces. |
| Cooldown | Slider | Milliseconds after a displaced hit before the next. |
| WithKillAura | Toggle | Also bend KillAura's hits. |
| NotWhileHurt | Toggle | Not while you're taking knockback yourself. |
| WeaponOnly | Toggle | Only while you hold a sword or an axe. |
| KnockbackOnly | Toggle | Only when what you hold has the Knockback enchantment. |
| FacingAway | Toggle | Only when the target is looking away from you. |
| ShowDirection | Toggle | A short arrow on the target pointing where the knockback goes. |
| Players | Toggle | Displace hits on players. |
| Mobs | Toggle | Displace hits on hostile mobs. |
| Animals | Toggle | Displace hits on animals and other passive creatures. |
HitSelect
Cheat10 settingsOnly lets your hits through at the best moments.
| Setting | Type | What it does |
|---|
| Mode | Mode | Timed: hit as the target can take damage again. Cooldown: hold clicks while the target is immune. |
| Chance | Slider | Percent chance it steps in. |
| Preference | Mode | After taking knockback: Knockback lets you hit freely to take less of it, Criticals only lets hits through while you're falling. |
| Pause | Slider | Cooldown: milliseconds after the target is hurt that clicks are held. |
| OnlyOnGround | Toggle | Cooldown: only hold while you're on the ground (in the air a hit may be a critical). |
| FirstHit | Toggle | Always let the first hit on a target through (one you haven't hit for 10 seconds). |
| MinCombo | Slider | Only step in once you've landed this many hits in a row (0: from the start). |
| StopBelowHealth | Slider | Stand down when your health is at or below this (0: never). |
| TradeBack | Toggle | Let your hits through for a moment right after you're hit, to trade back. |
| FakeSwing | Toggle | Swing your arm (only on your screen) when it holds a click. |
JumpReset
Cheat5 settingsJumps when hit to take less knockback.
| Setting | Type | What it does |
|---|
| Chance | Slider | Percent chance to try a jump reset when you're hit. |
| Accuracy | Range | Percent chance per tick that the jump lands; a miss tries again next tick (a late jump). |
| OnlyWhenTargeting | Toggle | Only while you and an opponent (within 6 blocks) are facing each other. |
| WaterCheck | Toggle | Don't jump reset in water. |
| OnlyWhenItHelps | Toggle | Only when the jump cuts the push: sprinting on the ground, the jump's boost against the knockback. |
KillAura
Cheat24 settingsTurns toward nearby targets and hits them.
| Setting | Type | What it does |
|---|
| Mode | Mode | Single: stays on one target while it can. Switch: goes from target to target. |
| SwitchDelay | Slider | Switch: milliseconds on a target (after a hit) before the next. |
| MaxTargets | Slider | Switch: how many of the best targets it goes between. |
| Priority | Mode | Which target first: Distance, Yaw (nearest your crosshair), Armor (least armoured), Threat (weakest weapon), Health (lowest) or HurtTime (can be hurt soonest). |
| CPS | Range | Clicks per second: a random rate in this range. |
| Randomization | Mode | Normal: a random rate per click. Extra: bursts and fast/slow phases. Extra Plus: drifts, tires and rests like a person. |
| Range | Slider | How far it hits from, eyes to hitbox (vanilla reaches 3). |
| SwingRange | Slider | It turns toward targets this close and swings, hitting once they're in Range. |
| Fov | Slider | Only targets within this angle of your view (360: all around). |
| Rotations | Mode | Silent: the server sees you look at the target, your camera stays. Lock: turns your camera onto it. None: only hits what you already face. |
| TurnSpeed | Range | Degrees it turns each tick (a random amount in this range). |
| MoveFix | Toggle | Silent: move the way the server sees you look, so your movement matches it (off: you keep your camera's direction, which can flag). |
| ThroughWalls | Toggle | Also hit targets you can't see (off: it aims at a part of them you can see). |
| HitBack | Slider | Ticks after you're knocked back that it hits every tick, to trade straight back (0: off). |
| AutoBlock | Mode | Off. Legit: blocks with your sword between hits and lets go a tick before each. |
| RequireClick | Toggle | Only while you hold attack. |
| HeldItems | Item filter | What you can be holding for it to fight (Anything: always). |
| Players | Toggle | Attack players. |
| Mobs | Toggle | Attack hostile mobs. |
| Animals | Toggle | Attack animals and other passive creatures. |
| Invisibles | Toggle | Attack invisible entities. |
| InventoryCheck | Toggle | Don't attack with a chest or your inventory open. |
| ShowTarget | Toggle | Draw a box around the target (red while it's hurt). |
| TargetColor | Colour | Colour of the target box (Theme: the menu's theme colour). |
KnockbackDelay
Cheat9 settingsTakes your knockback a few ticks late.
| Setting | Type | What it does |
|---|
| Chance | Slider | Percent of hits it delays. |
| Delay | Range | Ticks it holds everything back after you're hit (random in this range). |
| OnlyFacing | Toggle | Only while you face a player within 6 blocks (whoever likely hit you). |
| MaxAngle | Slider | OnlyFacing: how far off your aim they may be, in degrees. |
| LiquidCheck | Toggle | Not in water, lava or cobwebs. |
| KeepWorld | Toggle | While it holds, let through what doesn't concern you (others moving, block changes, sounds, chat), so the world doesn't freeze. |
| OnlyInAir | Toggle | Only delay knockback you take in the air. |
| UntilGround | Toggle | A delay that began in the air ends early the moment you land. |
| NoStacking | Toggle | A second knockback while one waits lets everything go first, instead of holding both. |
MouseDelayFix
No settingsYour clicks go exactly where you're looking.
NoClickDelay
No settingsNo pause after missing a hit.
Reach
Cheat10 settingsHit entities from further away.
| Setting | Type | What it does |
|---|
| Range | Range | Hit reach in blocks (eyes to hitbox), a random distance in this range each time. Servers ignore hits from 6+ blocks away. |
| Chance | Slider | Percent chance the extra reach applies. |
| ChanceMode | Mode | Normal: roll every tick. Advanced: roll when a new target comes under your crosshair, then keep it for half a second. |
| OnlyWhileSprinting | Toggle | Only extend reach while sprinting. |
| DisableInWater | Toggle | No extra reach while in water or lava. |
| VerticalCheck | Toggle | No extra reach against targets more than 0.2 blocks above or below you. |
| Players | Toggle | Extend reach against players. |
| Mobs | Toggle | Extend reach against hostile mobs. |
| Animals | Toggle | Extend reach against animals and other creatures. |
| OnlyWhileMoving | Toggle | Only extend reach while moving. |
RightClicker
Cheat6 settingsRight-clicks for you while you hold use.
| Setting | Type | What it does |
|---|
| CPS | Range | Clicks per second: a random rate in this range. |
| Randomization | Mode | Normal: a random rate per click. Extra: bursts and fast/slow phases. Extra Plus: drifts, tires and rests like a person. |
| Jitter | Toggle | Nudge your aim slightly with each click, like a real hand. |
| StartDelay | Slider | Milliseconds to hold the button before it starts clicking. |
| HoldToClick | Toggle | Only click while you hold the use button (off: always click). |
| Items | Item filter | What you can be holding for it to click (by default not food or potions, so it never interrupts eating). |
Teams
Cheat3 settingsProtects team members from your combat modules.
| Setting | Type | What it does |
|---|
| Scoreboard | Toggle | Same scoreboard team. |
| NameColor | Toggle | Same name colour prefix. |
| ArmorColor | Toggle | Same dyed leather armour colour. |
TriggerBot
Cheat7 settingsClicks when your crosshair is on a target.
| Setting | Type | What it does |
|---|
| Delay | Range | Milliseconds between triggers (random in this range). |
| Chance | Slider | Percent chance each trigger fires. |
| HeldItems | Item filter | What you can be holding. |
| Players | Toggle | Trigger on players. |
| Mobs | Toggle | Trigger on hostile mobs. |
| Animals | Toggle | Trigger on animals. |
| Invisibles | Toggle | Trigger on invisible entities. |
WTap
Cheat11 settingsResets sprint after each hit for more knockback.
| Setting | Type | What it does |
|---|
| Mode | Mode | Release W: stop moving forward like a manual W-tap. Stop: stop moving altogether for the tap. |
| Timing | Mode | Auto: pick the release and hold time for every hit from your distance to the target. Manual: use the delays below. |
| Chance | Slider | Percent chance to W-tap on a hit. |
| ReleaseDelay | Slider | Milliseconds after the hit before letting go. |
| HoldTime | Slider | Milliseconds to stay released before pressing again (at least one tick). |
| WaitForDamage | Toggle | Start the tap only once the server confirms the hit hurt the target (later by your ping, never wasted). |
| OnlyVulnerable | Toggle | Only W-tap when the target can take damage (not still in hit cooldown). |
| OnlyOnGround | Toggle | Only W-tap while you're on the ground. |
| Players | Toggle | W-tap when hitting players. |
| Mobs | Toggle | W-tap when hitting hostile mobs. |
| Animals | Toggle | W-tap when hitting animals and other passive creatures. |