Displace
Bends the knockback of your hits sideways or toward the void.
- Category
- Combat
- Settings
- 20
- Mode settings
- 2
- Legit Mode
- Hides it
On this page
Mode
ModeNormal
DefaultKnock them off to a side you pick.
Direction
ModeWhich side.
Left
Right
DefaultRandom
Strafe
The side you hold (A or D; nothing with neither or both).
Strafe Inverted
The other side.
For Strafe and Strafe Inverted
With no strafe key held, use the side you held last.
Angle
- Default
- 95
- Limits
- 10 to 180
- Step
- 5
Degrees off where you look that the extra knockback goes (0: no change, 90: straight sideways, 180: toward you).
Jitter
- Default
- 5
- Limits
- 0 to 20
The angle strays up to this many degrees either way, hit to hit.
Void
Toward the nearest edge they'd fall off.
Max Distance
- Default
- 5
- Limits
- 1 to 10
- Step
- 0.5
Only edges within this many blocks of the target.
Min Drop
- Default
- 5
- Limits
- 2 to 30
A drop at least this many blocks deep counts as an edge.
Send the flick, the hit and the turn back together, so other players never see you turn (your packets wait about two ticks).
Skip hits on a target it can't bend right now (cooldown, or not hurtable yet) instead of letting them land straight.
Chance
- Default
- 100
- Limits
- 0 to 100
- Step
- 5
Percent of hits it displaces.
Cooldown
- Default
- 500
- Limits
- 0 to 3000
- Step
- 50
Milliseconds after a displaced hit before the next.
Also bend Kill Aura's hits.
Not while you're taking knockback yourself.
Only while you hold a sword or an axe.
Only when what you hold has the Knockback enchantment.
Only when the target is looking away from you.
A short arrow on the target pointing where the knockback goes.
Displace hits on players.
Displace hits on hostile mobs.
Displace hits on animals and other passive creatures.