Back Track
Keeps what you're fighting where you saw it while it backs away.
- Category
- Network
- Settings
- 11
- Legit Mode
- Hides it
On this page
Delay
- Default
- 200
- Limits
- 50 to 1000
- Step
- 10
How far behind the world plays while it holds, in milliseconds.
Min Distance
- Default
- 2.6
- Limits
- 0 to 6
- Step
- 0.1
Only once the target is further than this (closer, your hits land anyway).
Range
- Default
- 6
- Limits
- 3 to 10
- Step
- 0.1
Lets go once the target is really further away than this, in blocks.
Hold all the server sends but chat, sounds and the like, so you look like you're lagging and hits on where you see the target count (off: only entity movement waits).
Let everything go the moment you're hit, so you take the knockback on time.
Cooldown
- Default
- 0
- Limits
- 0 to 3000
- Step
- 50
Milliseconds after a hold ends before the next can start.
Only while the target can take damage (its hurt animation is over).
Hold what you send too, so the server sees your side of the fight on the same delay.
When on
Let go just as the target can be hurt again.
Show where the server really has the target while it holds.
When on
Colour of that box (Theme: the menu's theme colour).