ModuleCheat

Back Track

Keeps what you're fighting where you saw it while it backs away.

Category
Network
Settings
11
Legit Mode
Hides it
On this page

Delay

Slider
Default
200
Limits
50 to 1000
Step
10

How far behind the world plays while it holds, in milliseconds.

Min Distance

Slider
Default
2.6
Limits
0 to 6
Step
0.1

Only once the target is further than this (closer, your hits land anyway).

Range

Slider
Default
6
Limits
3 to 10
Step
0.1

Lets go once the target is really further away than this, in blocks.

Hold Everything

Toggle
Default
On

Hold all the server sends but chat, sounds and the like, so you look like you're lagging and hits on where you see the target count (off: only entity movement waits).

Flush On Hurt

Toggle
Default
On

Let everything go the moment you're hit, so you take the knockback on time.

Cooldown

Slider
Default
0
Limits
0 to 3000
Step
50

Milliseconds after a hold ends before the next can start.

Only Hittable

Toggle
Default
Off

Only while the target can take damage (its hurt animation is over).

Both Ways

Toggle
Default
Off

Hold what you send too, so the server sees your side of the fight on the same delay.

When on

Release When Hittable

Toggle
Default
On

Let go just as the target can be hurt again.

Show Position

Toggle
Default
On

Show where the server really has the target while it holds.

When on

Position Color

Colour
Default
Theme colour

Colour of that box (Theme: the menu's theme colour).