Scaffold
Places blocks under you as you bridge.
- Category
- Player
- Settings
- 15
- Mode settings
- 2
- Legit Mode
- Hides it
On this page
Mode
ModeTelly
DefaultSprint-jumps and turns round in the air to place.
Normal
You walk, it places under you.
Keep Y
Jumps and places at the height you started, facing the blocks the whole time.
For Telly and Keep Y
Only jump where there's a gap ahead: on solid ground you just walk.
Rotations
ModeWhich way it faces while it bridges.
Backwards
DefaultAway from where you're going.
Diagonal
Back across the blocks at 45°.
Nearest
The smallest turn onto each block.
Fastest it turns, in degrees a tick (random in this range, picked again every tick).
Degrees it faces off its aim sideways (random in this range, either side, picked again after each block and each jump). Only changes which spot on the block it uses.
Degrees it looks off its aim up or down (random in this range, picked again after each block and each jump).
Aim Spread
- Default
- 3
- Limits
- 0 to 15
- Step
- 0.5
Inaccuracy: picks any spot on the block within this many degrees of the best one that still lands the block (0: always the best).
Left click to fight: it stops (no jumps, aim or placing) until you stop clicking.
When on
Milliseconds after your last left click before it takes over again (random in this range).
Hold jump without moving to climb a block every 3 ticks instead of a normal jump's 10.
Never walk off an edge before the block under you is down (it lets go of your keys in time).
Swing your hand when it places (off: the swing still goes to the server).
Which blocks it places. Solid blocks skip anything that falls, explodes or opens; pick exceptions in the library.
Go back to the slot you had when you turn it off.
Show how many blocks you have left under the crosshair.