Block Hit
Blocks with your sword right after your hits.
- Category
- Combat
- Settings
- 14
- Mode settings
- 1
- Legit Mode
- Hides it
On this page
Mode
ModeQuick
DefaultBlocks the tick after next.
Human
After a reaction time that drifts like a person's.
Reaction Delay
- Default
- 100
- Limits
- 0 to 500
- Step
- 5
Average milliseconds from a hit to the block.
Reaction Variance
- Default
- 50
- Limits
- 0 to 200
- Step
- 5
How far each reaction strays from that (± milliseconds).
Lag
Blocks, then holds back what you send next so the server keeps you blocking while you hit (obvious).
Lag Time
- Default
- 200
- Limits
- 50 to 800
- Step
- 10
The longest your packets wait behind a block, in milliseconds.
Lag Chance
- Default
- 100
- Limits
- 5 to 100
- Step
- 5
Percent of blocks that lag, spread evenly (the rest block plainly).
Send everything as soon as you hit, so the hit isn't late.
Chance
- Default
- 100
- Limits
- 0 to 100
- Step
- 5
Percent of hits it blocks after.
Block Ticks
- Default
- 2
- Limits
- 1 to 10
Ticks it keeps blocking before it may let go.
Unblock Ticks
- Default
- 2
- Limits
- 1 to 10
It lets go once the block has lasted this many ticks.
Let go the moment you're knocked back (blocking would only slow you while you fly).
Only after hits on what your crosshair is on.
Only after hits at least half a second apart (one per hurt window).
Stop once you haven't hit anything for a second.
Let go when you swing at nothing or the target dies.